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Electronic Cribbage Gen1
As an enjoyer of the card/board game Cribbage, I thought it would be fun to make a version for 2-player play, which counted for you as you moved your pegs. Part of this was to hold each other accountable, and because lights are fun. It was also a good experience with respect to creating prototypes of sensing technologies, defining mechanical tolerances, and 3D printing. The end result was *mostly* successful as it does do sensing as anticipated, but did run into an issue with hysteresis on magnetic fields where the Hall effects would keep other sensors active, if the pegs were clustered.
The first check for the cribbage board, was a few board spins first checking if capacitive touch would work, and then use metal pegs for detection. In addition on the same board with the cap touch, a few different hall effects were placed for testing that approach as well.
P2